Return in Play

The Emergence of Retrogaming in Finnish Computer Hobbyist and Game Magazines from the 1980s to the 2000s

Auteurs-es

  • Jaakko Suominen University of Turku image/svg+xml Auteur-e
  • Markku Reunanen Aalto University School of Arts, Design, and Architecture Auteur-e
  • Sami Remes University of Turku image/svg+xml Auteur-e

Mots-clés :

Rétro, Nostalgie, Jeu Vidéo, Jeu d'ordinateur, Histoires locales de l'informatique

Résumé

This article deals with the emergence of the retrogaming phenomenon in Finland starting from the 1980s. On the one hand, retrogaming can be considered as the practice of playing and collecting aging hardware and games, and on the other hand, it refers to a wider cultural phenomenon comprising, for example, commercial products, artistic activities, research, museums and online discussions. Using major Finnish computer hobbyist and game magazines as our primary source material, we trace the origins of game-related nostalgia, historicization, and retro hobbyism. We argue that the last thirty years can be divided into three periods: initial game nostalgia and historicization, the emergence of retrogaming, and the mainstream commodification of retro. The influential role of prominent journalists in the historicization of video games and general spreading of retro awareness is evident in the developments, as well as the perceived generation gaps between older and younger hobbyists. Based on the findings, retro and nostalgia appear as moving targets, when machines, games and characters go through a life cycle from their prime time to oblivion and, eventually, comeback and canonization into shared cultural icons.

Biographies de l'auteur-e

  • Jaakko Suominen, University of Turku

    Jaakko Suominen is PhD (Cultural History) and Professor of Digital Culture at University of Turku, Finland. With a focus on cultural history of media and information technologies, Suominen has studied computers and popular media, internet, social media, digital games, and theoretical and methodological aspects of the study of digital culture. He has lead several multi-disciplinary research projects and has over 100 scholarly publications.

  • Sami Remes, University of Turku

    Sami Remes is a student of Landscape Studies at the University of Turku and while working as a research assistant at the University of Turku in Spring 2014, he gathered Pelit magazine retro gaming articles that has been used partially as primary sources in this paper.

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Publié

06/01/2015