Rewriting History
Keynote address to the 2014 Game History Annual Symposium, Montreal
Keywords:
Video game, Game history, Methodology, Europe, Replay: The History of Video GamesAbstract
In this keynote address, I provide an overview of the thinking and methodology that underpinned my 2010 book Replay: The History of Video Games. I start by explaining the flaws that I felt existed in previous video game histories and how that informed the key goals I had in mind when researching and writing the book. I then outline, with examples, the research methodology I used to try and examine trends in the medium’s history. Finally, I conclude with several lessons for game historians that came out of researching and writing Replay.
References
AMIS Martin (1982), Invasion of the Space Invaders, London, Hutchinson.
CUNNINGHAM Chris (1980), “The games that aliens play”, New Scientist, 18-25 (December), p. 782.
DONOVAN Tristan (2010), Replay: The History of Video Games, Lewes, UK, Yellow Ant.
DONOVAN Tristan (2013), Fizz: How Soda Shook up the World, Chicago, Chicago Review Press.
PARADIS Charles (2014), “Insert coin to play: Space Invaders and the 100-yen myth”, The Numismatist, March, p. 46-48.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.