Introduction

Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Authors

Keywords:

Video Games, Digital Gaming, Traditional Games, Expressive Games, Pervasive Games

Abstract

Since the turn of the millennium, the study of digital games has taken a lot of space in the academic endeavours focussing on ludic manifestations. Many literature reviews of contemporary game studies essentially focus on the work being done on this format (Rueff, 2008; Zabban, 2012). Clearly, where digital games are discussed during conferences, in dedicated books and journal issues, reflections on non-digital games or other experiments at the margin of video games don’t receive as much attention, even though they are continually developing.

References

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Published

2016-04-01