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No. Spécial (2016): Exploring the Frontiers of Digital Gaming
No. Spécial (2016): Exploring the Frontiers of Digital Gaming
Published:
2016-04-01
Introduction
Introduction
Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games
Sébastien Genvo, Carl Therrien (Auteur-e)
1-4 (5-8)
PDF
PDF (French (Canada))
Articles
Century of Play
18th Century Precursors of Gamification
Mathias Fuchs (Auteur-e)
9-33
PDF
Football Manager
Mutual Shaping between Game, Sport, and Community
Alexandre Hocquet (Auteur-e)
34-52
PDF
Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.
Carl Therrien, Joyce Goggin (Auteur-e)
53-70
PDF
Replaying the Lost Battles
the Experience of Failure in Polish History-Themed Board Games
Piotr Sterczewski (Auteur-e)
71-89
PDF
Defining and Designing Expressive Games
the Case of Keys of a Gamespace
Sébastien Genvo (Auteur-e)
90-106
PDF
Differentiating Serious, Persuasive, and Expressive Games
Gabrielle Trépanier-Jobin (Auteur-e)
107-128
PDF
Bridging the Gap between Game Designers and Cultural Institutions
a Typology to Analyse and Classify Cultural Pervasive Games
Diane Dufort, Federico Tajariol, Ioan Roxin (Auteur-e)
129-152
PDF
World of Warcraft Dramaturgical Approach
a Drama that Plays with its Own Limits
Victor Cayres, Adolfo Duran (Auteur-e)
153-170
PDF
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