Century of Play

18th Century Precursors of Gamification

Authors

Keywords:

Gamification, Ludification, Lottery, Spielsaeculum, Eighteenth Century

Abstract

This article traces back a games-related phenomenon that is currently called gamification, but has been known, theoretised about, used, misused and exploited avant la lettre. The notion of gamification is often said to have been coined in 2002 by Pelling and popularized in the 2010s by Deterding, Khaled, Dixon and Nake, McGonigal, Zichermann and others. There are, however, precursors to the idea of our society being permeated by games. This article presents examples for gamification from the second half of the 18th century, before the term gamification even existed, and refers to ideas brought forward by Tersteegen, Kirnberger, Bernoulli, and others.

Author Biography

  • Mathias Fuchs, Leuphana University of Lüneburg

    Mathias Fuchs studied computer science in Erlangen and Vienna (Vienna University of Technology), and composition in Vienna (Universität für Musik und darstellende Kunst Wien) and in Stockholm (EMS, Fylkingen). He has pioneered in the field of artistic use of games and is a leading theoretician on game art and games studies. He is an artist, musician, media critic and professor at Leuphana University Lüneburg. He is also director of the Leuphana Gamification Lab.

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Ludobiographie / Ludobiography :

Der allezeit fertige Menuetten- und Polonaisencomponist. 1757. Developed by Johann Philipp Kirnberger. musical game.

Der Frommen Lotterie. 1769. Developed by Gerhard Tersteegen. card game.

Einfall, einen doppelten Contrapunct in der Octave von sechs Tacten zu machen ohne die Regeln davon zu wissen. 1758. Developed by Carl Philipp Emanuel Bach. musical game.

Gioco filarmonico, o sia maniera facile per comporre un infinito numero di minuetti e trio anche senza sapere il contrapunto : da eseguirsi per due violini e basso, o per due flauti e basso. 1790 (or 1793). Probably developed by Joseph Haydn. musical game. Luigi Marescalchi.

Hasard. fourteenth century (or earlier). dice game.

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Pharo. eighteenth century. card game.

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Published

2016-04-01